Written By Chad "SPUNJ" Burchill
25 July, 2009 03:53 PM
Here is an interview with one of zBlocks top developers - Mirko 'CodeRed' Oleszuk. Enjoy.
SPUNJ:
For those people who are not educated in the world of Counter-Strike: Source plugins can you please give us a run down on what zBlock is and what are the goals that the zBlock team wants to achieve?
CodeRed:
Basically zBlock is a Source Engine Server Plugin with the intention to achieve a balanced and fair playing field. It began in the past with blocking certain unfair convars and nowadays it does much more as it contains special features for a competitive environment like a ready-up module, a match config loader or a teamcash function.
SPUNJ:
What bugs/glitches in the past has zBlock been able to overcome and what kind of work goes into making this possible?
CodeRed:
We recieved and recieve a lot of cheat, exploit or bug reports through our forums from the community and we are very grateful that they help us to improve the game and scene overall. Sometimes it is just a "new" cvar that disables some walls (like we fixed one in the 4.3 release) or someone finds a command that crashes servers (like we fixed in this release), but usually when a new bug occors we test the problem or exploit and see if we can replicate it or better understand it in-game. If it is not clearly understood we will have to do some research. Otherwise J3Di just goes to the keyboard and fixes it.
SPUNJ:
zBlock version 4.4 has stirred up a lot of discussion lately about certain gameplay changes, mainly removing the ability to bunnyhop. What is zBlocks reasoning for removing bunnyhopping from competitive play?
CodeRed
In Europe many leagues forbid the performing of bunnyhopping, we know that it is different in US and Australian leagues and therefore we just offer the possibility to remove bunnyhopping from the game via the setting "zb_bunnyfix". It is up to the leagues, some see it as an unfair advantage if you bunnyhop very fast to a place where you should not be at that time, some see it as some kind of skill. You might notice, I dislike bunnyhoppping, too, but we don't want to force our mind to other leagues as this is a crucial gameplay change.
SPUNJ:
Here in Australia it seems that bunnyhopping is something that the competitive scene wants to remain in play. Will it be possible with zBlock 4.4 to turn the ability to bunnyhop on/off?
CodeRed:
Yes, zb_bunnyfix 0 will allow you to play with the old bunnyhop behaviour. It is turned off by default. The Crouch-bug fix is enabled by default, but can be also turned off.
SPUNJ:
Are you able to give an official release date and change log for zBlock 4.4 at this time?
CodeRed:
We have just released the Release Candidate 1 of zBlock 4.4 for public beta testing. Everyone is invited to download it from our website and to give feedback. This is already a very close Release Candidate as we had excellent beta testers, but we are always open for more feedback. Currently we are adjusting the super-boost fix and evaluate the enormous feedback.
Changlog
SPUNJ:
Thankyou so much for your time. We look forward to seeing the improvements in action.
CodeRed:
Thank you, too, for your interest in zBlock and the work behind it. I would like to send some greetings to the other developers J3Di, Orion, TheUnknownFactor and Trepje and thank them for their great job and thanks to the community for providing us again and again with new
exploit reports. :)
| Comment by "Hucky" 25 July, 2009 03:55 PM | |
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BURCHILL WITH THE SCOOP ~
Nice interview questions, Chad. They're really trying to cover everything...it would be nice to see the defuse crabwalk next on the list. |
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| Comment by "Oxycontin" 25 July, 2009 03:56 PM | |
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Awesome :D thanks
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| Comment by "vitaL" 25 July, 2009 03:57 PM | |
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awesome stuff :p
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| Comment by "DupLo_" 25 July, 2009 03:57 PM | |
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kewl.
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| Comment by "wartype" 25 July, 2009 04:29 PM | |
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good read actually, something a bit different.
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| Comment by "nihilistic." 25 July, 2009 04:31 PM | |
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Interesting.
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| Comment by "lazybOi" 25 July, 2009 04:32 PM | |
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i liek zBlock but i always thort 1260 made it
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| Comment by "mistyobonjoN" 25 July, 2009 04:36 PM | |
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nice read
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| Comment by "spore" 25 July, 2009 05:34 PM | |
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hmmm, something we dont often find on the forums. nice read.
thanks spunj :) |
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| Comment by "dozeR" 25 July, 2009 05:35 PM | |
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lol europe bans bhopping :O ? whhyyy, it takes practice i rekon its a skill
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| Comment by "Demotion!" 25 July, 2009 05:35 PM | |
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GET THIS SHIT OF GG SERVERS
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| Comment by "Pavlova" 25 July, 2009 05:38 PM | |
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good read, something different for a change :)
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| Comment by "infrequent" 25 July, 2009 05:39 PM | |
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great read, should of asked him about the defuse bug! :p
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| Comment by "SPUNJ" 25 July, 2009 05:40 PM | |
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bunnyhopping, like super boosting, are considered inconsistent parts of the game in their perspective
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| Comment by "ymmoc" 25 July, 2009 06:47 PM | |
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Good work spunj, excellent and relevant scoop!
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| Comment by "Fletch" 25 July, 2009 06:55 PM | |
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great work :)
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| Comment by "tmy" 25 July, 2009 07:00 PM | |
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Good read, although I don't really know about the bunny hop "fix".
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| Comment by "brainfreeze" 25 July, 2009 07:21 PM | |
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nice reeead :thumbup:
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| Comment by "stEdyCHEMROMANCE" 25 July, 2009 07:30 PM | |
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agreed.
imo crab walking is more of a problem than crouch bugging |
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| Comment by "SPUNJ" 25 July, 2009 07:33 PM | |
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I was reading on the cadred forums earlier this week. Other people also brought up the problem of crab walking. Apparently that is a problem that only valve can fix, but I'm too sure if they people making those comments are extremely reliable. I'll see if I can ask someone in the 'know' what the go with that is.
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| Comment by "scandL" 25 July, 2009 07:35 PM | |
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yeahh hate that defuse thingo how they slide across everywhere and they're impossible to hit
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| Comment by "stEdyCHEMROMANCE" 25 July, 2009 07:39 PM | |
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also very wd chad.
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| Comment by "SPUNJ" 25 July, 2009 07:50 PM | |
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SPUNJ:
People have been mentioning that 'crab' walking is a huge problem and are curious to know if this is fixable. Is thatsomething that has to be fixed on VALVE's side or is this something the zBlock team will have a 'crack' at? CodeRed: We will look into this, I can't make a real statement yet, but it looks like only VALVe can fix this. ^ theres your answer people! |
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| Comment by "Tom" 25 July, 2009 08:16 PM | |
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Forgive me spunj, I can't understand that.
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| Comment by "SPUNJ" 25 July, 2009 08:27 PM | |
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people are saying that its a problem only vavle can fix, im saying i dont know if the people who are making those comments actually know what they are talking about.
but either way its cleared up with codered in the post just above. |
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