| Rules
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Rosters
All team rosters are established during registration period prior to the start of the event. Changes to team rosters may take place during the registration period and during the weekly roster unlock periods, or by contacting an admin with the request and explaination during lock periods, allowing teams to add currently registered and NON-registered players to their rosters.
CEVO Australia requires that all Team Fortress 2 teams have a six (6) man roster.
Player Additions With Official Approval
An official may approve the addition of a player to a team's roster during a lock period for the following reason:
- A team loses a player by means other than player termination, which in turn leaves that team with only five (5) players on the roster. Just because a team loses a player does not constitute that an official will allow the addition of another player.
- Both team captains agree to the player(s) being added and have asked for permission from a CEVO Official.
Player And Team Sportsmanship
All registered players will be required to uphold and observe a universal level of sportsmanship. Any unsportsmanlike action which include but are not limited to (Racism, Profanity, Rude Acts, Vulgar Acts, Acts of Beligerance, and Disrespect of an Official) may be reviewed and are reason for filing a dispute.
Rulings on unsportsmanlike actions are subject to official interpretation. If a player or team is found in violation of this rule the following actions will happen:
- Minor infractions as judged by an official (1st Offense): Formal warning.
- Minor infractions as judged by an official: (1) week suspension.
- Major infractions as judged by an official: (3) week suspension.
- Severe infractions as judged by an official: (6) month suspension.
Any accusations of unsportsmanlike conduct must be submitted as a dispute and will be investigated by an official.
SteamIDs
It is the opposing teams responsibility to check and verify SteamID's prior to the start of any match. Once a match goes LIVE there can be no dispute filed for incorrect or missing player SteamID's. All individuals competing MUST have their player profile completely filled out accurately. This includes providing an accurate SteamID. Your SteamID is a critical piece of information as it will be used by CEVO for authentication.
SteamID's may only be changed during the ROSTER UNLOCK PERIOD. The only exception to this rule is if the Steam ID listed is invalid because the prefix variable is incorrect. (ex. 0:0:12345 needs to be 0:1:12345).
Configuration Files
Players will have no restrictions placed on them regarding configuration files and related scripting, so long as config files in question are not in violation CEVO Australia cheat and exploit rules.
Cheating
Cheating in any form is considered a violation of the rules and will result in immediate player and/or team termination. Cheating / Hacking is considered any manipulation of server configurations, client configurations, models, skins, weapons, sounds, or anything that alters the predetermined settings listed within the rules. This includes aim bots, wall hacks, speed hacks, ESP hacks, or any third party program not deemed legal by CEVO. Officials have the final word on what is deemed a cheat or hack.
Map Exploits
It is illegal to use a map glitch/exploit for one's advantage when it was not in the original intent of the game or mapmaker. Teams and/or players found in violation of these rules will be penalized a CEVO determined amount of rounds from the final match score. All round reversals are on a case-by-case basis and a CEVO official will specify whether or not reversed rounds need to be re-played on a later date. Refusing to replay a reversed round(s) will result in the automatic forfeit of the round(s) reversed. Additionally, team termination and/or player suspension(s) may occur (suspension lengths and team termination are up to the judgment of the officials).
Killing during the set-up time is ALLOWED on any map where it is possible. This includes rocket jumping on the trains on cp_well.
Other Game Exploits
It is illegal to intentionally utilize any game exploits. Game exploits include, but are not limited to, the exploits defined in this section. For any exploits used that are not explicitly covered, officials have discretion to determine the intention and extent of the violation. The default penalty may be a reversal of up to three (3) rounds and possible suspension of the offending player. Officials have full discretion to modify the exact penalty to suit the offense.
Models / Skins / Sprites
All players MUST use default models, skins and sprites. If a player is found using ANY NON-STANDARD models, skins or spirtes during event matches, it will be considered a violation of the rules and will result in a loss, and immediate player termination, and possible team termination.
Class Restrictions
The class restrictions are now as follows:
- 2 Soldiers
- 2 Snipers
- 2 Scouts
- 2 Pyros
- 1 Medic
- 1 Heavy
- 1 Spy
- 1 Demoman
- 1 Engineer
NOTE: If at any time during the match a team uses more than the maximum number of any class, the round will be overturned.
First Person Demos
Players will not be required to record first person demos, but CEVO Australia requests that Source TV demos are recorded wherever possible.
Match Scoring
cp_badlands
Play to 30 minutes. Team with the highest score after 30 minutes wins.
* Overtime - Restart config and play one round. The team that wins the round, wins the match.
cp_dustbowl
Both teams will attack and defend twice. The team with the most points after 4 rounds wins. There is no time limit for this map.
* The stopwatch format will be used to score the last section of each round on this map. Each round, both teams will have the opportunity to attack and defend. If both teams are able to successfully capture all the points, the round will be given to the team who captures the last section of double control points the fastest. Teams should take a screenshot of the time remaining on the clock at the time of the last capture. The attacking team with the most time left on the clock at the end of the round wins.
cp_granary
Play to 30 minutes. Team with the highest score after 30 minutes wins.
* Overtime - Restart config and play one round. The team that wins the round, wins the match.
cp_gravelpit
Both teams will attack and defend twice. The team with the most points after 6 rounds wins. There is no time limit for this map.
* The stopwatch format will be used to score this map. Each round, both teams will have the opportunity to attack and defend. If both teams are able to successfully capture all the points, the round will be given to the team who does so in the least amount of time. Teams should take a screenshot of the time remaining on the clock at the time of the last capture. The attacking team with the most time left on the clock at the end of the round wins.
cp_well
Play to 30 minutes. Team with the highest score after 30 minutes wins.
* Overtime - Restart config and play one round. The team that wins the round, wins the match.
NOTE: If no admin present, the team that has organised the server (home team or nominated rcon operator) is responsible for ensuring that the time-limit is set high enough for teams to finish their rounds on Gravelpit/Dustbowl, or that the config (and subsequent time limit) is reset after each attack/defence stage.
Players Required To Start The Match
All matches are to be played with a minimum of five (5) players per team, and be in CMN3 (CEVO Match Network) prior to match start.
Late Scheduling
Teams are NOT allowed to schedule or play their matches after the match deadline day without explicit permission from the Head of Game or their Head of Division. Permission is given by on a per-case basis.
Rescheduling
Teams may reschedule their matches date and time before the scheduling deadline day for their match. After the scheduling deadline day has passed, teams cannot reschedule their match. If both teams adamantly agree to reschedule to a specific date and time, they may contact an official to reschedule.
After rescheduling, all previous agreements are void and not taken into consideration. Example: Team A & Team B schedule for Monday. Team A later informs Team B they are not able to play, and the scheduling deadline day has passed, but Team A and Team B contact an official to reschedule to Wednesday. Wednesday arrives and now Team B cannot have the required players to play. Team B will receive the Forfeit Loss, regardless of the previously scheduled match where Team A was not able to play.
Server Organisation
The team considered the "home" team for each match are responsible for the organisation of a server to play on for their scheduled matches. If the home team resides outside of Australia, they will still be required to organise the use of a server inside Australia, unless otherwise agreed on by their opposition.
Forfeits
Forfeit wins will be issued for the following reasons only:
- Teams that do not have their matches scheduled and played by the match deadline day
- Teams can not field a starting team (minimum of five (5) players) within fifteen minutes of the scheduled match time
- Teams do not have enough rostered players due to player suspension or termination
- The team you are scheduled to play is a dead team
- Any team that receives two (2) forfeit losses will be immediately removed from the event.
Teams are allowed to have an unlimited amount of forfeit wins during the season. All forfeit wins will count as roughly half of a win in the CEVO CPI rating system.
Requirements For Reporting A Forfeit Win When The Other Team Has Players Available To Play
In order to report a forfeit win the following MUST happen:
- Have all six (6) members logged into the CMN3 client and less then seven (7) members from the opposing team are logged into the CMN3
- Have all six (6) members logged into the match server and less then five (5) members from the opposing team are in the server
- Fifteen minutes must pass AFTER the agreed upon match time scheduled using the CEVO scheduling system.
If all of the above criteria are meet, then a forfeit win can be reported. Teams caught reporting matches fraudulently or incorrectly will be issued a forfeit loss.
Player Drops
CEVO is not responsible for players who experience connectivity problems. Teams should have back-up players ready to join if a player gets disconnected or lags out. If a player lags out the server should be paused pursuant to the Match Pausing rule defined in this ruleset. If the lag out occurs within the first minute of play, the half is to be restarted.
Match Reporting
After completion of each game, a screenshot of the score must be taken. At the completion of the match the team Captain from the winning team MUST report the match final score. Team captains MUST contact a CEVO official to report all forfeit wins.
Reporting False Match Scores
Teams are reqiured to report all scores as accurately as possible. Teams that report false or erroneous scores will have that match overturn (if match was won or unplayed), and the team captain will be suspended for two (2) weeks as a result of violating this rule.
If you know you have reported a match score incorrectly contact a CEVO official immediately.
Player Substitutions
Player substitutions are allowed at anytime during the match. A player is only allowed to join the dedicated server AFTER the player whom he/she is substituting for has left the server. Failure to do so and allowing a reasonable advantage may result in a loss of rounds.
Message Modes
In game chat, while frowned upon, is not illegal so long as it is done in a positive nature. All Message Mode 1 (mm1) chat must be kept to a minimum and may not include any profane or derogatory comments. Message Mode violations fall under unsportsmanlike conduct and may be disputed, resulting in player suspension.
Player Ringing (Slutting)
Using any non registered member of CEVO to play in any match is considered a violation of the rules. If a team is caught with a RINGER it will result in the following course of action: The player account that was determined to have been used to ring with WILL BE TERMINATED IMMEDIATELY as this is a violation of the terms of use, a team warning will be issued, and the match will be reversed if the team that won the match was guilty of this rule infraction. Additionally, the Player ringing, the Players. account who was used, Captain and/or A-Captain may also be suspended a CEVO determined amount of time.
If you or one of your players is going to be playing from a place that is not your home, you need to notify your head of division prior to the match. Failure to do so will result in a ringing suspension unless there is sufficient evidence to prove otherwise.
Player / Team Termination Guidelines
In the event that a player or team is found in violation of any of the rules depending on the severity of the infraction will be warned unless the rule in question has a pre determined penalty.
If a player or team has been warned, there registered name or registered team name will be marked informing all CEVO officials of prior infractions of the rules. If a player or team must be warned a second time, they will be removed and terminated from the event unless the infraction has a pre determined penalty.
Disputes
Disputes are a serious issue and to ensure that all CEVO events are run in a just and fair manner, all disputes are taken seriously and ruled upon within a seventy-two (72) hour period.
Dispute Process
Only the Team Captain or Manager has the right to dispute any player(s) or team that they feel is in violation of the rules. All disputes must be filed within twenty-four (24) hours of the completion of the match. A match must be reported regardless of whether a dispute is being filed. If the dispute is filed after the twenty-four (24) hour period, the dispute will be disregarded.
A ruling will be made within seventy-two (72) hours after the requested demos and screenshots are received by the official. At that time, an email with the details of the ruling will be sent to all parties involved in the dispute.
All disputes are filed through the dispute form located under MY ACCOUNT on the CEVO website.
Dispute Submission Detail
If you suspect a player of cheating, be prepared to list exactly where you think this occurred in the match. Please supply as much detail in the comment section of the dispute form as to provide the officials with the most accurate information possible.
IF A VALID DESCRIPTION IS NOT PROVIDED THEN THE DISPUTE WILL BE CONSIDRED VOID!
Evidence Requests
If a dispute has been filed, officials will contact all the parties being disputed and request all first person demos and screenshots. The parties involved will then have forty-Eight (48) hours to submit all requested files to the official in charge of the dispute. While a majority of disputes can be resolved from this information, there is the chance that server logs may be requested to further assist in determining a ruling. Failure to submit requested files to an official will be considered the admittance of guilt, and result in player/team termination.
Exploitation Of CEVO Rules
If a team attempts to manipulate or exploit a CEVO rule in any way other than for its intended use, CEVO officials reserve the right to make a final ruling on the rule in question for the given match and\or dispute.
CEVO Rule Changes
CEVO reserves the right to modify the rules as needed. This includes changes due to software updates or releases, and all other changes deemed necessary by CEVO, LLC. Teams should check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that the rules listed are guidelines that CEVO will use to ensure fair and competitive play. All the rules are subject to interpretation.
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