Old 19-08-2008   #1 (permalink)
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Default TF2 Arean Mode!

Just opened the page and refreshed, I was probably one of the 1st in the world to read it lol

Team Fortress 2 - A Heavy Update

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TF2 Arena keeps the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Where other game modes lean towards a broad overall strategy for the team over a number of lives, Arena concentrates on the specific tactical choices the teams make in a single fight.

Arena features smaller maps that play out in shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team’s class makeup and your plan to counter the opposing team’s class choices. Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls.



Health pick-ups are limited in TF2 Arena (some levels don’t have any Health packs at all) so being careful is a good strategy for any class. As well, with so little health available, having a Medic or a Health dispenser-building Engineer on your team can be a crucial element to success. With their reconnaissance abilities, the Scout and Spy play a far more vital role in Arena than in other game modes. Knowing the location of the enemy team can often mean the difference between a win and a loss. The Soldier and Demoman will find many areas in Arena specifically designed for them to get a vertical advantage. Traditional Heavy/Medic pairings will still be highly useful as the anchor to a good Arena team. However, commit too far in this direction and the enemy can quickly overwhelm you with Snipers and Spies. In Arena, water is as scarce as Health. This makes the Pyro a much deadlier class, as any enemy player he sets on fire with his flamethrower or flare gun will be unable to put out the flames. Igniting enemies quickly, then retreating to safety, can be an effective strategy for the Pyro.

The first release of TF2 Arena comes with five playable maps. Two never-before-seen maps (Lumberyard, Ravine) have been built specifically for Arena, and a further three (Well, Granary, Badlands) have been remade with Arena’s unique play style in mind. Additionally, with the Lumberyard map, Arena takes TF2 from its familiar desert backdrop to a new Alpine-themed environment. Great care was taken to ensure the art style kept to the unique look and time period of the TF2 universe, while still feeling like a departure from the usual maps players are familiar with.



Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.


In contrast to Lumberyard, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.

The middle capture point fighting area for each of these three existing maps has been extensively reworked and customized for TF2 Arena play.
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Old 19-08-2008   #2 (permalink)
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Looks fair good, hopefully it'll be MUCH better for 5v5 or smaller number battles and finally a hilly/grassy level, hurray!
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Old 19-08-2008   #3 (permalink)
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New gun looks **** tbh. But that being said, new modes and new maps call for a ****load of fun times.
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Old 19-08-2008   #4 (permalink)
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Arena mode could be a godsend for competitive TF2, if it's anything like what I think it is.
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Old 19-08-2008   #5 (permalink)
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Quote:
Originally Posted by azzaman333 View Post
Arena mode could be a godsend for competitive TF2, if it's anything like what I think it is.
lol what.

Do you even play competitive tf2
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Old 19-08-2008   #6 (permalink)
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Quote:
Originally Posted by jth View Post
lol what.

Do you even play competitive tf2
If the Arena mode is similar to what it sounds like it is (IMO), it will be the number 1 choice for TF2 comps. I used to play TF2 in a team, but stopped playing due to my team's leader having completely different ideas on what were good strats for a match.
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Old 19-08-2008   #7 (permalink)
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**** yeah ****s
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Old 19-08-2008   #8 (permalink)
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TF2 DM more like it.
And looks fun
Not to mention since smaller games will be easier to get in to and play over 8v8-12v12 pub games.
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Old 31-08-2008   #9 (permalink)
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Arean mode ?? ..... Everyone has blonde hair, blue eyes and speaks german?
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Old 02-09-2008   #10 (permalink)
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I tried it just before. They are trying to make it counter-strike style.
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Old 02-09-2008   #11 (permalink)
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I really hate the team randomization.

Apart from that, it's fun.
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Old 04-09-2008   #12 (permalink)
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yeah pretty stupid how you cant pick what team to join.
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Old 05-09-2008   #13 (permalink)
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im finding it great fun
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Old 10-09-2008   #14 (permalink)
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I thought "Arean mode" was something to do with a white super-race.
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Old 10-09-2008   #15 (permalink)
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Quote:
Originally Posted by skillzdatkillz View Post
I thought "Arean mode" was something to do with a white super-race.
That would be aryan mode.
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Old 10-09-2008   #16 (permalink)
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Don't undermine my bad jokes please
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