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#46 (permalink) |
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Monster Member
Join Date: Jun 2006
Location: Adelaide
Age: 17
Posts: 2,139
Rep Power: 4708
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you're almost as cool as me cetericz but i posted 2 hours later than you.
// dT ! Legal FPS Config v2.4.1 // Updated : 18 December 2007 // Cvars Value for the command //Rates Settings cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_updaterate "101" cl_interpolate "1" cl_cmdrate "101" cl_interp "0.01" cl_smooth "1" cl_smoothtime "0.01" cl_resend "6" rate "30000" cl_pred_optimize "2" net_maxfragments "1280" cl_timeout "30" cl_predictweapons "1" //Ingame Quality jpeg_quality "100" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" cl_allowdownload "0" cl_allowupload "0" cl_forcepreload "1" cl_drawmonitors "0" gl_clear "1" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_reducefillrate "1" mat_disable_bloom "1" r_maxdlights "32" mat_wateroverlaysize "8" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" muzzleflash_light "0" mat_hdr_enabled "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" mat_parallaxmap "0" mat_hdr_level "0" budget_peaks_window "0" mat_forceaniso "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" cl_wpn_sway_interp "0" mat_trilinear "0" budget_show_peaks "0" budget_averages_window "0" budget_background_alpha "0" budget_show_averages "0" mat_antialias "0" mat_specular "0" mat_bumpmap "0" mat_bufferprimitives "1" mat_disable_lightwarp "1" budget_show_history "0" mat_framebuffercopyoverlaysize "0" budget_history_range_ms "5" r_forcewaterleaf "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" budget_history_numsamplesvisible "0" mat_picmip "2" mat_clipz "1" r_phong "0" lod_TransitionDist "0" mat_vsync "0" r_decal_cullsize "9999" r_shadows "0" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_shadowrendertotexture "1" flex_smooth "0" r_lod_noupdate "1" r_flex "0" r_eyeshift_y "0" mat_shadowstate "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_decals "0" r_worldlightmin "0.0002" r_waterforcereflectentities "0" r_worldlights "2" r_PhysPropStaticLighting "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_drawflecks "0" r_dopixelvisibility "0" r_renderoverlayfragment "0" r_occlusion "0" r_shadowmaxrendered "10" r_rootlod "2" r_lod "2" r_drawbatchdecals "0" cl_rumblescale "0" cl_ejectbrass "0" mp_decals "1" net_showevents "0" r_spray_lifetime "1" showhitlocation "1" r_ambientboost "0" r_ambientfactor "1" r_waterforceexpensive "0" r_ropetranslucent "0" r_dynamic "0" r_lightaverage "1" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" lod_enable "1" cl_autohelp "0" cl_c4progressbar "1" hud_centerid "1" dsp_water "14" blink_duration "0" hud_fastswitch "1" closecaption "0" //Sound Settings snd_flushasync snd_mixahead "0.1" snd_async_fullyasync "0" snd_digital_surround "1" snd_noextraupdate "1" suitvolume "0" dsp_enhance_stereo "0" dsp_slow_cpu "0" dsp_spatial "40" dsp_speaker "50" dsp_volume "2" cl_downloadfilter "nosounds" snd_profile "0" volume "1" voice_scale "1" voice_modenable "1" voice_enable "1" // These cvars boost your fps dramaticly r_3dsky "0" r_sse "1" r_sse2 "1" r_mmx "1" props_break_max_pieces "0" fps_max "1337" con_enable "1" weapon_showproficiency "1" //Ropes rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" //Models cl_ragdoll_physics_enable "0" cl_ragdoll_collide "1" cl_phys_props_max "50" r_maxmodeldecal "0" r_drawmodeldecals "0" //Blood Settings violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" cl_playback_screenshots 1 sv_noclipduringpause 1 net_graph 0;sensitivity 1.25;zoom_sensitivity_ratio "1.5";bind "b" "buymenu;buy ;defuser";bind "i" "buy weapon_deagle" bind "c" "slot3";bind "3" "use weapon_hegrenade";bind "4" "use weapon_flashbang"; bind "5" "use weapon_smokegrenade";bind "f" "slot5";bind "f10" kill;bind "f11" disconnect;bind "f12" "quit" bind "\" "retry";bind x +voicerecord;unbind z;unbind mouse4;cl_dynamiccrosshair 0;cl_crosshairscale 1800;cl_crosshaircolor 0;cl_autohelp 0 cl_autowepswitch 0;cl_minmodels "1";cl_min_ct "2";cl_min_t "3";cl_righthand 0; mat_monitorgamma 1.6;volume 1;name updog;bind "p" "sm_admin";bind "j" "give weapon_flashbang";bind "k" "give weapon_hegrenade";bind "l" "give weapon_smokegrenade";bind "o" noclip; Last edited by iRoffle; 05-10-2008 at 10:54 AM. |
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#48 (permalink) |
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Junior Member
Join Date: Jan 2007
Posts: 80
Rep Power: 320
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sensitivity 1.2
//Cl_ Commands cl_cmdrate "101" // Must be set to 100/101 cl_drawmonitors "0" // changeable cl_ejectbrass "0" // changeable cl_forcepreload "1" // changeable cl_interp "0.01" // Must be set to .01 cl_interpolate "1" // Must be set to 1 cl_lagcomp_errorcheck "1" // changeable cl_lagcompensation "1" // changeable cl_minmodels "1" // changeable cl_min_ct "1" // changeable cl_min_t "1" // changeable cl_predictweapons "1" // changeable cl_pred_optimize "2" // changeable cl_phys_props_max "50" // Must be set to 50+ cl_ragdoll_physics_enable "0" // changeable cl_ragdoll_collide "0" // changeable cl_smooth "1" // changeable cl_smoothtime "0.01" // changeable cl_updaterate "101" // Must be set to 100/101 //Mat_ commands mat_bloomscale "0" // changeable mat_bumpmap "0" // changeable mat_clipz "1" // changeable mat_colorcorrection "0" // changeable mat_compressedtextures "1" // changeable //mat_debug // Illegal mat_debug_postprocessing_effects "0" // Must be set to 0 mat_debugdepthmode "0" // Must be set to 0 mat_debugdepthval "128" // Must be set to 128 mat_debugdepthvalmax "256" // Must be set to 256 mat_disable_bloom "1" // changeable //mat_dxlevel 90 // Must be set to 81 or higher mat_filterlightmaps "1" // changeable mat_forcehardwaresync "0" // changeable mat_hdr_enabled "0" // changeable mat_parallaxmap "0" // changeable mat_picmip "0" // Must not be higher than 2 mat_reducefillrate "1" // changeable mat_specular "0" // changeable mat_vsync "0" // changeable mat_monitorgamma "1.8" //R_ Commands r_decals "0" // changeable r_decal_cullsize "0" // changeable r_dopixelvisibility "0" // changeable r_drawbatchdecals "0" // changeable r_drawflecks "0" // changeable r_drawmodeldecals "0" // changeable r_dynamic "0" // changeable r_eyes "0" // changeable r_flex "0" // changeable r_lightaverage "1" // Must be set to 1 r_lod "0" // Must be set to -1/0/1/2 r_maxdlights "32" // Must be set to 32 r_occlusion "1" // changeable r_renderoverlayfragment "0" // changeable r_rootlod "2" // Must be set to 0/1/2 r_shadows "1" // changeable r_shadowmaxrendered "1" // changeable r_shadowrendertotexture "1" // changeable r_teeth "0" // changeable r_waterforceexpensive "0" // changeable r_waterdrawreflection "0" // changeable r_worldlights "2" // Must be set to 2 r_worldlightmin "0.0002" // Must be set to .0002 r_3dnow "1" // changeable r_mmx "1" // changeable r_sse "1" // changeable r_sse2 "1" // changeable r_3dsky 0 // changeable //Rope_ rope_averagelight "0" // changeable rope_collide "0" // changeable rope_shake "0" // changeable rope_smooth "0" // changeable rope_smooth_minwidth "0" // changeable rope_smooth_minalpha "0" // changeable rope_smooth_maxalphawidth "0" // changeable rope_smooth_maxalpha "0" // changeable rope_smooth_enlarge "0" // changeable rope_subdiv "0" // changeable rope_wind_dist "0.01" // changeable //Miscellaneous //+showbudget // Illegal //+showbudget_texture // Illegal //+showbudget_texture_global // Illegal //flush // Illegal //flush_locked // Illegal fps_max "100" // changeable func_break_max_pieces "0" // changeable gl_clear "1" // Must be set to 1 jpeg_quality "100" // Must be set to 100 mp_decals "0" // changeable net_showevents "0" // Must be set to 0 props_break_max_pieces "0" // changeable props_break_max_pieces_perframe "0" // changeable rate "25000" // Must be set to 25000+ snd_flushasync texture_budget_background_alpha "999 // changeable texture_budget_panel_height "0" // changeable texture_budget_panel_width "0" // changeable //timerefresh // Illegal voice_enable "1" // changeable voice_scale "1" // changeable voice_modenable "1" // changeable violence_agibs "1" // changeable violence_hgibs "1" // changeable violence_hblood "1" // changeable violence_ablood "1" // changeable //wait // Illegal //zoom_sensitivity_ratio "1" // changeable //BUY BINDS //----- //KP_ is the prefix for KeyPad buttons //You may add multiple buy commands to one key //Ex. bind "f1" "buy awp;buyammo1;buy deagle;buyammo2;buyammo2;buyammo2" //Remove the "//" to activate the bind //bind <key> "buy awp" //bind <key> "buy ak47" //bind <key> "buy m4a1" //bind <key> "buy famas" //bind <key> "buy galil" //bind <key> "buy mp5" //bind <key> "buy tmp" //bind <key> "buy deagle" //bind <key> "buy usp" //bind <key> "buyammo1" //bind <key> "buyammo2" //bind <key> "buy flashbang" //bind <key> "buy hegrenade" //bind <key> "buy smokegrenade" //bind <key> "buy defuser" //bind <key> "vest" //bind <key> "vesthelm" |
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#56 (permalink) |
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Junior Member
Join Date: Jan 2007
Posts: 80
Rep Power: 320
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It was a fun event, unfortunately the teams were chosen by Cloud so i didnt get to go with some of the people i intended going with. Althought i did like meeting new people like element, sunie and blade ^^.
Overall a good event, 4 teams ended up going. The teams didn't really have any captains, as i said before it was just random picking so some teams were left with some higher status players while some teams were left with completely new css players. I personally enjoyed being able to play with the new css players because it showed that SA css is slowly getting back on track. Again, a good event. Ill let Cloud post the scores. |
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