Old 04-10-2008   #41 (permalink)
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Quote:
Originally Posted by iRoffle View Post
3 teams should be fine. 2 is cutting it close.

rookie's coming again david.

^^^^
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Old 04-10-2008   #42 (permalink)
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il be there
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Old 04-10-2008   #43 (permalink)
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Nick: Fkn. Rager

=]
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Old 05-10-2008   #44 (permalink)
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on seconds thoughts ill be there cloud, me and gunny.
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Old 05-10-2008   #45 (permalink)
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maybeee not D:
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Old 05-10-2008   #46 (permalink)
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you're almost as cool as me cetericz but i posted 2 hours later than you.

// dT ! Legal FPS Config v2.4.1
// Updated : 18 December 2007

// Cvars Value for the command

//Rates Settings
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_updaterate "101"
cl_interpolate "1"
cl_cmdrate "101"
cl_interp "0.01"
cl_smooth "1"
cl_smoothtime "0.01"
cl_resend "6"
rate "30000"
cl_pred_optimize "2"
net_maxfragments "1280"
cl_timeout "30"
cl_predictweapons "1"

//Ingame Quality
jpeg_quality "100"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_allowdownload "0"
cl_allowupload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
muzzleflash_light "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_trilinear "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_decal_cullsize "9999"
r_shadows "0"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
mat_shadowstate "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "2"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "10"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
cl_ejectbrass "0"
mp_decals "1"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
lod_enable "1"
cl_autohelp "0"
cl_c4progressbar "1"
hud_centerid "1"
dsp_water "14"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"

//Sound Settings
snd_flushasync
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_noextraupdate "1"
suitvolume "0"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "1"
voice_scale "1"
voice_modenable "1"
voice_enable "1"

// These cvars boost your fps dramaticly
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"

props_break_max_pieces "0"
fps_max "1337"
con_enable "1"
weapon_showproficiency "1"

//Ropes
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"

//Models
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "1"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"

//Blood Settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

cl_playback_screenshots 1
sv_noclipduringpause 1

net_graph 0;sensitivity 1.25;zoom_sensitivity_ratio "1.5";bind "b" "buymenu;buy ;defuser";bind "i" "buy weapon_deagle"

bind "c" "slot3";bind "3" "use weapon_hegrenade";bind "4" "use weapon_flashbang";
bind "5" "use weapon_smokegrenade";bind "f" "slot5";bind "f10" kill;bind "f11" disconnect;bind "f12" "quit"

bind "\" "retry";bind x +voicerecord;unbind z;unbind mouse4;cl_dynamiccrosshair 0;cl_crosshairscale 1800;cl_crosshaircolor 0;cl_autohelp 0

cl_autowepswitch 0;cl_minmodels "1";cl_min_ct "2";cl_min_t "3";cl_righthand 0;

mat_monitorgamma 1.6;volume 1;name updog;bind "p" "sm_admin";bind "j" "give weapon_flashbang";bind "k" "give weapon_hegrenade";bind "l" "give weapon_smokegrenade";bind "o" noclip;
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Last edited by iRoffle; 05-10-2008 at 10:54 AM.
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Old 05-10-2008   #47 (permalink)
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haha, go to bed iroffle :P
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Old 05-10-2008   #48 (permalink)
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sensitivity 1.2

//Cl_ Commands

cl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0" // changeable
cl_ejectbrass "0" // changeable
cl_forcepreload "1" // changeable
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1" // changeable
cl_lagcompensation "1" // changeable
cl_minmodels "1" // changeable
cl_min_ct "1" // changeable
cl_min_t "1" // changeable
cl_predictweapons "1" // changeable
cl_pred_optimize "2" // changeable
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "0" // changeable
cl_ragdoll_collide "0" // changeable
cl_smooth "1" // changeable
cl_smoothtime "0.01" // changeable
cl_updaterate "101" // Must be set to 100/101


//Mat_ commands

mat_bloomscale "0" // changeable
mat_bumpmap "0" // changeable
mat_clipz "1" // changeable
mat_colorcorrection "0" // changeable
mat_compressedtextures "1" // changeable
//mat_debug // Illegal
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1" // changeable
//mat_dxlevel 90 // Must be set to 81 or higher
mat_filterlightmaps "1" // changeable
mat_forcehardwaresync "0" // changeable
mat_hdr_enabled "0" // changeable
mat_parallaxmap "0" // changeable
mat_picmip "0" // Must not be higher than 2
mat_reducefillrate "1" // changeable
mat_specular "0" // changeable
mat_vsync "0" // changeable
mat_monitorgamma "1.8"

//R_ Commands

r_decals "0" // changeable
r_decal_cullsize "0" // changeable
r_dopixelvisibility "0" // changeable
r_drawbatchdecals "0" // changeable
r_drawflecks "0" // changeable
r_drawmodeldecals "0" // changeable
r_dynamic "0" // changeable
r_eyes "0" // changeable
r_flex "0" // changeable
r_lightaverage "1" // Must be set to 1
r_lod "0" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_occlusion "1" // changeable
r_renderoverlayfragment "0" // changeable
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1" // changeable
r_shadowmaxrendered "1" // changeable
r_shadowrendertotexture "1" // changeable
r_teeth "0" // changeable
r_waterforceexpensive "0" // changeable
r_waterdrawreflection "0" // changeable
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1" // changeable
r_mmx "1" // changeable
r_sse "1" // changeable
r_sse2 "1" // changeable
r_3dsky 0 // changeable

//Rope_

rope_averagelight "0" // changeable
rope_collide "0" // changeable
rope_shake "0" // changeable
rope_smooth "0" // changeable
rope_smooth_minwidth "0" // changeable
rope_smooth_minalpha "0" // changeable
rope_smooth_maxalphawidth "0" // changeable
rope_smooth_maxalpha "0" // changeable
rope_smooth_enlarge "0" // changeable
rope_subdiv "0" // changeable
rope_wind_dist "0.01" // changeable


//Miscellaneous

//+showbudget // Illegal
//+showbudget_texture // Illegal
//+showbudget_texture_global // Illegal
//flush // Illegal
//flush_locked // Illegal
fps_max "100" // changeable
func_break_max_pieces "0" // changeable
gl_clear "1" // Must be set to 1
jpeg_quality "100" // Must be set to 100
mp_decals "0" // changeable
net_showevents "0" // Must be set to 0
props_break_max_pieces "0" // changeable
props_break_max_pieces_perframe "0" // changeable
rate "25000" // Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999 // changeable
texture_budget_panel_height "0" // changeable
texture_budget_panel_width "0" // changeable
//timerefresh // Illegal
voice_enable "1" // changeable
voice_scale "1" // changeable
voice_modenable "1" // changeable
violence_agibs "1" // changeable
violence_hgibs "1" // changeable
violence_hblood "1" // changeable
violence_ablood "1" // changeable
//wait // Illegal
//zoom_sensitivity_ratio "1" // changeable


//BUY BINDS
//-----
//KP_ is the prefix for KeyPad buttons
//You may add multiple buy commands to one key
//Ex. bind "f1" "buy awp;buyammo1;buy deagle;buyammo2;buyammo2;buyammo2"
//Remove the "//" to activate the bind

//bind <key> "buy awp"
//bind <key> "buy ak47"
//bind <key> "buy m4a1"
//bind <key> "buy famas"
//bind <key> "buy galil"
//bind <key> "buy mp5"
//bind <key> "buy tmp"
//bind <key> "buy deagle"
//bind <key> "buy usp"
//bind <key> "buyammo1"
//bind <key> "buyammo2"
//bind <key> "buy flashbang"
//bind <key> "buy hegrenade"
//bind <key> "buy smokegrenade"
//bind <key> "buy defuser"
//bind <key> "vest"
//bind <key> "vesthelm"
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Old 05-10-2008   #49 (permalink)
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i slept for 1-2 hours before these 1.6 games...

i hope the finals aren't on when i'm traveling to the arena..
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Old 05-10-2008   #50 (permalink)
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where are these "1.6 games?"
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Old 05-10-2008   #51 (permalink)
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when** **** im tired >_>
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Old 05-10-2008   #52 (permalink)
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now - Extreme Masters LA, 3-5 Oct
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Old 05-10-2008   #53 (permalink)
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Gavin is a very keen player.
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I'm XGing it up now.
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Old 05-10-2008   #54 (permalink)
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dear ole mother is being a jewish ****** ****** stick rofl.
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Old 05-10-2008   #55 (permalink)
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Hows the lan going lads. I bowled a 146 game [PB]
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Old 05-10-2008   #56 (permalink)
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It was a fun event, unfortunately the teams were chosen by Cloud so i didnt get to go with some of the people i intended going with. Althought i did like meeting new people like element, sunie and blade ^^.

Overall a good event, 4 teams ended up going. The teams didn't really have any captains, as i said before it was just random picking so some teams were left with some higher status players while some teams were left with completely new css players. I personally enjoyed being able to play with the new css players because it showed that SA css is slowly getting back on track.

Again, a good event. Ill let Cloud post the scores.
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Old 05-10-2008   #57 (permalink)
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Yeah that happens when people dodge, teams weren't that bad and upsets happened. Next time, sponsors and a deposit from players.

Hoping for seven teams!
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Old 05-10-2008   #58 (permalink)
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Seven teams, would be a huge success if you could pull out that amount of players.

Good luck Cloud.
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Old 05-10-2008   #59 (permalink)
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