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#1 (permalink) |
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Pro Member
Join Date: Jun 2006
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Howdy all,
Well, as some of you may know, I'm currently doing a Game Development Diploma. For our first project, we were given the task of writing a 2D game using SDL (and a little bit of OpenGL too.. for rotation and transparency). I decided to base my game on The TomatoFamily, and started proper work on it today. I might update this thread as I progress. I have 3 weeks to complete it. The style is a top-down shooter. My design document included enemy vegetables/fruits and the background was a chopping board ![]() I got the splash screen working today, aswell as some basic sprite animation. Heres the splash screen (I took this screenshot on my PC.. yes, its themed like a Mac): ![]() chem
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There are no stupid questions... but there are alot of inquisitive idiots. - Last edited by chemicalNova; 08-05-2007 at 11:12 AM.. |
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#3 (permalink) |
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Monster Member
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Haha that looks nice. Good luck to you. Just a small criticism. Times New Roman is ugly put something cartoony to suit.
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#5 (permalink) | |
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Quote:
Still, I'm not sure we're allowed to install fonts at school.. so that work I'll have to do at home ![]() chem
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There are no stupid questions... but there are alot of inquisitive idiots. - |
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#6 (permalink) |
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Monster Member
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My point still stands though. Are you going to be posting programming snippets? I like to learn stuff like that.
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AMD 5000+BE@3.21GHZ//2GB OCZREAPER//ATI HD3870@850/1301 ANTEC 900//RAZER TARANTULA//TT TAI-CHI M2//SS 5HV2 XFI #GotGames #MelbCSS #s2.au #Reality.Gaming #TRAiNWRECK melb.lan.net.invite - kto_-[1b] |
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#7 (permalink) | |
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Quote:
If you want something specific theres always MSN ![]() chem
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There are no stupid questions... but there are alot of inquisitive idiots. - |
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#11 (permalink) |
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Yea, but you can't go from zero to hero with anything, especially programming. I'm guessing they are starting easy than working up into some real game dev.. which is actually something I need to catch you on MSN to discuss chem.
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#12 (permalink) |
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I've written 2D games before.. in VB6. I still have my tile engine here somewhere..
![]() Its a whole different experience with C++ and SDL/OGL. Heaps more fun ![]() chem
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There are no stupid questions... but there are alot of inquisitive idiots. - |
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#16 (permalink) | |
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Monster Member
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Quote:
Lol Bing !
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Soundwave 09'
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#18 (permalink) |
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Join Date: Jun 2006
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Ewwww, god no. I don't think anyone considers anything C++ related to be scripting.. no matter how tiny.
It isn't a walk in the park, even with the SDL sitting there written for you. Today I got the player moving properly, and created a proper "ship" sprite, aswell as tomato seeds for ammo. I also created a delay on the shots (1.0/8.0 per second). Attached is a screenshot of the game, and a look at my bullet code. The bullet code is mostly what I've worked on today.. aswell as waste some time resizing a tomato seed picture (had to giggle as it looked like.. well, you know )EDIT: To billy: I physically removed the clutter of soft-deletes. I don't think anyone minds, it makes this thread easier to read. chem
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There are no stupid questions... but there are alot of inquisitive idiots. - Last edited by chemicalNova; 01-05-2007 at 12:57 PM.. |
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