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#41 (permalink) |
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Honorary Member
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you read it TWO TIMES?
lawl
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#43 (permalink) | ||
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Monster Member
Join Date: Dec 2006
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Quote:
My opinion, anyway.
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http://www.cccp-project.net <--- Accept no imitations. Best used with Media Player Classic.
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#45 (permalink) | |
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Quote:
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#46 (permalink) |
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clue and aim go hand in hand but more times than not, aim will win out in the end.
edit: pretty much what anakha said lol explanation: In the end, if you have alot of clue and position yourself extremely well, if you cant even shoot the enemy in the end then there's no use. Remember that in a > 1v1 situation, once you kill 1 enemy, depending on where you killed them from and where the others are, the rest of them will either have a pinpoint or general knowledge of your location. In ending, aim is slightly more important than clue but it still goes hand in hand. Also, aim is learnt alot faster than clue is.
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LunchLAD-LunchDog-Lunchdock-Lunchkro-Lunchiecoma-Luncht!k n00bcake: Shut up joel, you've dropped out of uni more times than stedy has been laid stEEdy: wai- oh okay deal!~ Last edited by Salad Fingers; 12-10-2008 at 10:01 AM. |
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#48 (permalink) |
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Honorary Member
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mem8kotso
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#54 (permalink) |
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finally got around to reading it. Good read, well done and gl to spades =]
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#55 (permalink) | |
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![]() *EPIC FACEPALM* edit* Personally I believe sure in scrims in practice aim counts for heaps, but when it comes to a comp-game scenario I think experience pays off, a lot of great aimers lose their confidence or get a little bit more nervous in a competition game and can cake alot, you need the total package to be really good I think. In memory of Whisper remember the ABC's Aim Brain Clutch! lolol
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Disclaimer:The opinions being set forthwith are the sole property and material of myself and hereby should not reflect in anyway on the gaming organization encore-gaming. |
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#59 (permalink) |
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apply for cevo-p u guys are ready
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