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Thread: HoN General Strategy: Part 1 - Winning in the first 5 minutes.

  1. #81
    diz
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    every one should prob take note of the stuff Geronimo is posting because he post alot of stuff that gets forgot about or put into back of peoples heads ,
    so the newer players don't really find this stuff out but seriously he knows what his saying ....



  2. #82
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    Great guide, alot of really good info in here. Fives knows what he is talking about from what I have read in the guide, regardless of his skill in game.

    All readers can benifit from this advice.

    Things I would add tho,

    I would put pharoh into the initiators group, his ult + mummies is in my opinion the strongest initiation besides behemoth (who never sees the light of day due to bans).

    It causes havok by splitting the other team and in the right position can render enemy mele heroes useless for upwards of five seconds at the start of the fight.

    Tempest used to be godlike as you said, but not only has he gained many counters (pharoh, vindicator, anyone with a physical stun..) he also forced players to learn quick how to avoid bunching up.

    This has made him almost useless in classic standoff team fights as an initiator. No decent team sits and waits in a group when temp is on the other team, they spread the fck out.

    He is still used in top tier games, but it seems as his role has shifted to a follow up cc once someone like pharoh has already initiated.

    Also if your playing against a decent team, pullward inside trees is a better option as its much harder to counterward. The downside is that you dont get any vision in jungle.


  3. #83
    khz
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    Nice. Also maybe add with hellbourne there are 2 top pull spots.
    Also maybe say to ward in the trees rather than in the creep spawn so that the other team can't counter-ward the creep pull spots.

  4. #84
    Honorary Member bnzai's Avatar
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    Another good idea is to like, put your creep blocking wards in the trees, so it's harder for the other team to counter ward.
    mqR
    2006-2011

  5. #85
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    Your top tier is incorrect. It goes,

    Top Tier
    Chronos

    Mediocre leftovers
    Everyone else.

  6. #86
    Honorary Member jO_okes's Avatar
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    great write up, very usefull

  7. #87
    Tom
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    Bumping for some justice.
    [E]TheQuietLife

  8. #88
    Pro Member FiveS's Avatar
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    Quote Originally Posted by Tom View Post
    Bumping for some justice.
    Exams are done I'll probably fix up the guide in the holidays.

  9. #89
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    And then wards spawned at 2:00. =_=

  10. #90
    Senior Member halex's Avatar
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    Where's the next guide FiveS Been waiting for years now.
    halex ~ tonk$ ~ Roeschfatty ~ dnlsd ~ numky ~ scarr

    Proudly sponsored by: Streamline Servers

    Round 2
    crux iNTRicate T (TEAM) lol call themselves cg-i team
    crux iNTRicate T (TEAM) dont know how they made finals
    <Warmod> Score: AVANT 16 : CRUX 5

  11. #91
    GotGames Moderator
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    Quote Originally Posted by FiveS View Post
    It'll be finished when everything outlined in the contents is written down.
    it'll never be finished!!!

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    Junior Member p1noy's Avatar
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    nice guide ya twig cunt ill snap your spine
    sdk likes this.
    +REP ME BOIZ XOXO

    x0x0x0

  13. #93
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    Quote Originally Posted by esjay View Post
    it'll never be finished!!!
    ^^^^

  14. #94
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    Tip to make you a better player: B R R and B R A

    If you are in a position where you are sure you are going to die and you have less than 400 gold then spam BRR and BRA so that instead of your money dissapearing you BUY SOME F*****G WARDS AND TP'S

    BRR used to be bottle, so annoying when your mid rushing bottle and all of a sudden you've just bought a ward on courier and you have no hp and mana and will need another 2 ck for bottle!! (still nice to have a ward when you DO get that 100g)

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