Good writeup. A lot of guys want to know how to get better and this stuff really helps . Thanks
Sorry but using crosshairs above 1800 is just bad... Learn to use one of the deault small/medium/large and you will improve a lot.
Only rando's with no aim use such tiny crosshairs. Your recoil control would be **** with such a small crosshair + you loose site of it.
There are only a few people who use crosshairs of that size and are actually good.
And adam 2500 crosshair on ANY resolution is tiny. The only thing you could do any decent is the occasional big deagle shot, other than that... BAD.
No insults meant.
You'll be shocked to here that I'm using cl_crosshairscale 6000 at the moment.
I can't aim for doggy biscuits no more, I used to be able to aim very well with it, so I'll try your suggestion with the medium or small crosshair.
I just whacked it on medium and it was heaps easier! Never listen to your instincts with a PC game!
Last edited by Adam_; 28-01-2007 at 02:55 AM. Reason: Update
A lot of top tier professional Source players use more then one xhair scale, they'll bind it to mouse3 for example.
800x600
600 - Generally used for most scenarios.
9999 - Generally used for tight positioned, shots.
Large is always nice, most fps configs will disable bullet shells (r_decals 0 - set it around 300)this way you'll be able to notice where your bullets are hitting which is where you should be focusing (important, obviously).
no bobtuna. im pretty sure top tier professional players use just one crosshairscale.
voodz told me he uses 3000... guess hes a noob player then hey.
Its all about preferance, you cannot say every single good player uses a large crosshair, its not true.
Voodz uses 1280x1024 resolution so the heads are fairly small, his probably already comfortable with his recoil control because his been playing for so long there would be no need for an abnormally large crosshair.
If you look at the best Source teams configs you'll actually notice their scales aren't too big the ideal size would be something thats around the same height and width as the player models.
@Clarity I may have over exaggerated "a lot of people" but I did ask Eversor one time on irc (one of the best euro players) why he used such a small scale he told me he uses two, both are binded to mouse3, ones small the others medium.
Very few people use a bind to make there crosshair smaller or bigger. One single crosshair is the best, changing your crosshair to suit certain situations is just silly.
3000 crosshair lol... As i said only FEW people use crosshairs 2000+ and are decent.
My preference is cl_crosshairscale 600-1600 for any resolution. no more no less.
bobtuna, you exaggerated fkloads then. 1 person, is a hell of a lot different to "A lot of top tier professional Source players".
>.<
i use ch scale 50 good at long on d2
<3 to hukk for giving back![]()
OMG!
Recoil is heaps less over long distances now.
it's all about picking a setup that feels ok and then sticking with it. dont' change your sens, rez, etc unless you have a solid reason for doing so.. and THEN dont' change it - give it at least a week or two to see if you settle in.
I've been on this setup since I got back from holidays - at first I couldn't aim for ****e since I'm using a higher sens, but now I'm used to it and it feels natural.
Maybe like jump as well.![]()
IMO all those fancy mouses and **** dont do anything like. I've got a microsoft standard mouse thing. And a cloth mouse pad. And I have reasonable to good aim. I tryed using my friends g5 and it was like what the fuuuuck is this fat heavy piece of crap
AMD 5000+BE@3.21GHZ//2GB OCZREAPER//ATI HD3870@850/1301
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The g5 has weight cartriges and various DPI settings... in other words u can make it mimic most mice!(MS Mouse is 400 DPI and light, so u can adjust the g5 to have that. I have both btw). The MS Mouse isnt that responsive either as it doesnt utilize the USB bandwidth as the G5 does, and its makes a BIG difference. The g5 also has 800 DPI and 2000 DPI though never used 2000... very sensitive as mentioned by other posters here...
crosshair scale 1800 mouse sens 1.9 all good cuz i tend to aim slightly lower each time i burst so recoil starts goin up a bit for the AK.
Just in regards to the mousefix. I just added it to my registry, and went to see what difference it made.
If i moved my mx510 fast, i could 180 within about 5cm, however if i moved my mouse slowly it took about twice that distance to 180.
Isn't this what the mousefix is meant to fix?
did you just double click the mousefix thingy?
hmm... forgot to restart![]()
d-d-d-double post
is there a way to remove mousefix without formating?
you should be able to download a remove mousefix tool as well.
ill try find it
http://files.filefront.com/mouse_pro.../fileinfo.html
removemousefix is in there![]()
Last edited by clarity; 30-01-2007 at 04:55 PM.
Nice guide helped me out a lot Keep up the good work.
This guide helped me out emmensely, I went from 9-12 frags a war with decent covering skills and aim to 20 and 30 bombing consistantly with alot better aim setup.
Thx Huk!
Thanks heaps for the tips Huk i watched the demos easy to understand aswell GJ man
wat mouse sen and dpi do u use?
and do u play right or left handed veiw?
I use crosshairscale 3000, or maybe 3500, i cant remember cos im not on my PC atm, fairly certain its 3000 tho. and i use 1280x1024 resolution to. Having a small crosshair doesn't mean your a random, thats stupid logic. Its just personal preference and tbh i find it a lot easier to get long range headshots with precision with my small x-hair. mid you a lot of the time im awping so crosshairscale isn't that major.
This is his cfg i got it of him a week or so ago, not sure what dpi he uses but.
Code:// Huks Custom Binds and settings bind "mouse4" "use weapon_smokegrenade" bind "mouse5" "incrementvar cl_crosshaircolor 0 4 1" bind "7" "slot7; give weapon_smokegrenade huk" bind "8" "slot8; give weapon_flashbang huk" bind "9" "mp_limitteams 0; mp_autoteambalance 0; bot_join_team t; bot_quota 5; slot9" bind "mwheelup" "use weapon_knife; use weapon_hegrenade" bind "mwheeldown" "use weapon_knife; use weapon_flashbang" bind "5" "slot5" cl_minmodels 1 cl_min_ct 1 zoom_sensitivity_ratio 1 sensitivity 1.9 name "immineNt Huk_!!!!" mp_dynamicpricing 0 mp_startmoney 16000 // _Other settings_ budget_show_history 0 cl_crosshairscale 650 cl_crosshairalpha 999 cl_crosshairusealpha 1 jpeg_quality 100 sv_forcepreload 1 // _Set netcode settings_ // _adjusts hitboxes and netcode settings for optimal registration_ cl_cmdrate 66 cl_interp 0.01 cl_interpolate 1 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_updaterate 66 cl_smooth 1 rate 25000 //_Random Code and stuff from other config // // r_3dsky "0" closecaption "0" spec_scoreboard "0" commentary_firstrun "0" scene_showfaceto "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" scene_showlook "0" scene_showmoveto "0" commentary "0" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" gl_clear "0" //1 cl_allowdownload "1" cl_drawmonitors "1" cl_forcepreload "0" //1 mat_antialias "0" mat_disable_bloom "1" mat_bumpmap "0" mat_clipz "1" mat_diffuse "1" mat_mipmaptextures "1" mat_compressedtextures "1" mat_bloomscale "0" mat_fastnobump "1" mat_filtertextures "1" mat_filterlightmaps "1" mat_monitorgamma "2.2" mat_hdr_enabled "0" mat_specular "0" mat_parallaxmap "0" mat_picmip "2" //0 mat_trilinear "0" mat_forceaniso "0" //0 mat_softwareskin "0" mat_softwarelighting "0" mat_reducefillrate "1" mat_forcehardwaresync "0" mat_vsync "0" mp_decals "0" r_decal_cullsize "0" r_propsmaxdist "0" r_shadows "1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_decals "0" r_drawflecks "0" r_dopixelvisibility "0" r_drawdetailprops "0" r_DrawWater "0" r_drawparticles "0" //0 r_drawropes "0" //0 r_drawskybox "0" //0 r_drawmodeldecals "0" r_avglightmap "0" r_renderoverlayfragment "0" r_radiosity "4" r_occlusion "0" r_shadowmaxrendered "1" r_shadowrendertotexture "0" //1 r_worldlightmin "0" r_worldlights "0" r_flex "0" fog_enable "0" fog_enableskybox "0" cl_ejectbrass "0" rope_averagelight "0" rope_smooth "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_shake "0" rope_drawlines "0" rope_collide "0" sv_forcepreload "1" cl_phys_props_enable "0" cl_phys_props_max "0" cl_ragdoll_physics_enable "0" //enable/disable ragdoll physics cl_ragdoll_collide "0" fog_enable_water_fog "1" r_waterforceexpensive "0" r_waterdrawreflection "0" r_rainalpha "0" r_rainalphapow "0" r_raindensity "0" r_rainradius "0" r_rainsimulate "0" r_rainsplashpercentage "0" r_ropetranslucent "0" r_rainlength "0" r_RainProfile "0" r_RainSideVel "0" r_rainspeed "0" r_rainwidth "0" r_rootlod "7" //7 r_lod "3" cl_minmodels "1" cl_min_ct "2" cl_min_t "1" r_modellodscale "0.1" showhitlocation "1" r_drawbatchdecals "0" r_dynamic "0" r_avglight "0" r_lightaverage "0" r_lightinterp "0" props_break_max_pieces "0" //0 props_break_max_pieces_perframe "0" //0 func_break_max_pieces "0" // // //End of random config. // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ cl_ejectbrass 0 // _disables shells flying out of guns_ cl_forcepreload 1 cl_phys_props_enable 0 // _disables trash and cans etc_ cl_phys_props_max 0 // _disables trash and cans etc_ cl_radartype 1 // _solid radar_ cl_ragdoll_physics_enable 0 // _disables dead bodies_ cl_show_splashes 0 // _disables splashes when in water_ fps_max 101 // _caps FPS_ mat_bloomscale 0 mat_antialias 0 mat_bumpmap 0 // _disables bumpmapping_ mat_clipz 0 // _lowers water quality_ mat_fastnobump 1 // _faster bump mapping_ mat_fastspecular 1 // _fast specular lighting_ mat_mipmaptextures 1 // _texture quality decreases with distance_ mat_hdr_enabled 0 // _disables high dynamic range lighting_ mat_hdr_level 0 // _disables high dynamic range lighting_ mat_picmip 2 // _lower texture quality--set between 0 and 2_ mat_specular 0 // _disables specular lighting_ mat_trilinear 0 // _disables trilinear filtering_ mat_wateroverlaysize 16 // _lowers water quality_ mat_vsync 0 // _disables vertical synchronization_ mp_decals 30 // _how many bullets etc will be shown_ muzzleflash_light 0 // _disables muzzleflash_ r_avglight 0 // _disables average lighting_ r_cheapwaterend 1 // _worse water rendering_ r_cheapwaterstart 1 // _worse water rendering_ r_decal_cullsize 2 // _lower texture quality at distance_ r_decals 1 // _disables player sprays_ r_drawdetailprops 0 r_drawflecks 1// _disables bullet impacts_ r_drawmodeldecals 0 // _disables decals on models_ r_dynamic 0 r_eyes 0 // _removes eyes from player models_ r_lightaverage 0 // _disables average lighting_ r_lightinterp 0 r_lod 3 // _adjusts model quality--set between -5 and 5_ r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_ r_propsmaxdist 100 // _lower object fading distance_ r_renderoverlayfragment 0 r_rootlod 2 // _lower overall game detail level_ r_shadows 1 // _set to 0 to disable shadows (not recommended)_ r_teeth 0 // _removes teeth from player models_ r_waterforceexpensive 0 // _disables high-quality water_ rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // _disables antialiasing on ropes_ rope_subdiv 0 rope_wind_dist 0 // _disables wind effects on ropes_ // _Set processing settings_ // _transfers load from GPU to CPU to boost performance_ r_3dnow 1 r_mmx 1 r_sse 1 r_sse2 1 // _Set audio settings_ // _corrects audio synchronization_ snd_mixahead // _adjust in intervals of .1 to reduce stuttering_ // _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 // ******INGAME SETTINGS****** // Train, Nuke mat_monitorgamma 1.8 // Cbble mat_monitorgamma 2.0 // dust2 mat_monitorgamma 2.2 // Other maps, adjust as nessesary.
Last edited by yoda; 06-02-2007 at 02:28 PM.
yps.
EDIT : sens 1.4
my sens is now 1.4 with windows on 6/11 and cpl mousefix + logitech drivers
(mx518) and 800dpi
Its not 1.9
Also, its good to see alot of people who ive never heard of posting positive feedback.
Last edited by Huk_!!!!; 08-02-2007 at 03:39 PM.
yeah i think i may of changed it when i was testing it out
nice tutoriol there huk i had a look and tried a few stuff out and i seemed to be improving on my aim...But man you must have a big mosuepad lol hwo do you do those turns so fast it makes it look like you have a sens of like 2.5 or something lol.
hey can someone help please i carnt turn dwp off when i try play bots ive tryd the command 4 it but it still wont work and i can only get 3 bots 4 some reason ??????
zoom sens 1.9? thats pretty quick drag there asses hard with that.
I posted the below on the first page.
For this to work on your own computer when you create a server you need to do two steps
Step 1
create a file in notepad and save as "listenserver.cfg" <-- include the "" and in the notepad file u only need to add mp_dynamicpricing 0 .
The file needs to be saved in the cfg directory yourpath \steamapps\yoursteamname\counter-strike source\cstrike\cfg
e.g. C:\CSS\steamapps\BillyRay\counter-strike source\cstrike\cfg
Step 2
For ease of use i create a "bot.cfg" file and include as below or above as Huk in autoexec.cfg
mp_startmoney 16000 // gived 16000 start $$
bind "-" "mp_restartgame 1" //restart round using "-" key
mp_limitteams 0
mp_autoteambalance 0
bot_join_team t
bot_quota 5
bot_difficulty 0
changelevel bloodassault_mini------------------------------------------------------
The key is that changelevel command will remove the dynamic pricing and allow a startmoney of 16000.
yeh i tryd that billy but when i restart game it comes up with "sample walking pace" "sniper spots" and all that **** then when its finished theres no bots in-games. The dwp goes off but i have no1 to shoot at what do i do please?
restart the map to get bots up.
haha thanks 4 ur help i no what i was doin wrong ta man
having changelevel in my listenserver.cfg hangs CSS.