-freq is for 1.6
-refresh for source.
I got this of a gotfrag forum post on CS forum, do they all work for CSS, I gather the -gl command wouldn't, I want to put in my refresh rate in launch options, there are two that cover it, -freq and -refresh, is that right?.
http://www.gotfrag.com/cs/forums/thread/222795/
±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±...
±± -noforcemaccel -noforcemparms -noforcemspd -w xxx -32bpp ±±
±± -heapsize xxxxxx -freq xxx -dxlevel xx -nojoy ±±
±± -applaunch xx -gl -full -noipx ±±
±± ±±
±± Fill in the x's with one of the proper choices listed below. ±±
±± ±±
±± 512MB System Memory: -heapsize 262144 ±±
±± 1GB System Memory: -heapsize 524288 ±±
±± 2GB System Memory: -heapsize 1048576 ±±
±± ±±
±± ±±
±± Dedicated Server: -applaunch 5 ±±
±± Counter-Strike: -applaunch 10 ±±
±± Team Fortress Classic: -applaunch 20 ±±
±± Day of Defeat: -applaunch 30 ±±
±± Half-Life: -applaunch 70 ±±
±± Half-Life High Definition: -applaunch 96 ±±
±± Condition Zero: -applaunch 80 ±±
±± Condition Zero Deleted Scenes: -applaunch 100 ±±
±± Source Dedicated Server: -applaunch 210 ±±
±± Source SDK: -applaunch 211 ±±
±± Half-Life 2: -applaunch 220 ±±
±± Half-Life 2 Deathmatch: -applaunch 321 ±±
±± Half-Life 2 Lost Coast: -applaunch 340 ±±
±± Counter-Strike: Source: -applaunch 240 ±±
±± Half-Life Source: -applaunch 280 ±±
±± Day of Defeat: Source: -applaunch 300 ±±
±± Darwinia: -applaunch 1500 ±±
±± ±±
±± ±±
±± 640x480 = -w 640 -h 480 ±±
±± 800x600 = -w 800 -h 600 (Recommended) ±±
±± 1024x768 = -w 1024 -h 768 ±±
±± etc... ±±
±± ±±
±± ±±
±± -freq xxx (Recommend 100Hz);Changes the Hertz while playing ±±
±± on the HL engine. ±±
±± -refresh xxx (Recommend 100Hz);Changes the Hertz while ±±
±± playing on the HL2/Source engine. ±±
±± ±±
±± -gl ; Enables OpenGL rendering mode. ±±
±± ±±
±± -nojoy ; Disables joystick to reduce memory usage. ±±
±± ±±
±± -32bpp ; Enables 32Bit rendering. ±±
±± -16bpp ; Enables 16Bit rendering. (Not Recommended) ±±
±± ±±
±± DirectX 9: -dxlevel 90 ±±
±± DirectX 8.1: -dxlevel 81 ±±
±± DirectX 8: -dxlevel 80 ±±
±± DirectX 7: -dxlevel 70 ±±
±± ±±
±± Any other questions please feel free to contact me at ±±
±± dbilzzz@gmail.com ±±
±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±...
-freq is for 1.6
-refresh for source.
Got it, thatnks Dread.
I wouldn't reccomend using any of those commands unless you know what your doing. Particularly the -refresh one. If used incorrectly, it could fry your monitor - particularly for those who use 1024res and upwards.
Yeah I have a LCD, so I`m using the LCD refresh rate of 70, I can go to 75 max. But your right you really need to know your maximum refresh rate for the resolution you run CSS at.
I found a better link that is CSS specific.
http://www.straferight.com/new/content/view/83/50/
-autoconfig - Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed.
-dev - Enables developer mode. Also disables the automatic loading of menu background maps and stops the quit dialog from appearing on exit.
-condebug - Logs all console output into the console.log text file.
-console - Starts the game with the developer console enabled.
-toconsole - Starts the engine directly in the console, unless a map is specified with +map.
-dxlevel - Forces a specific DirectX version when launching the engine. 50, 60, 70, 80, 81, 90 or 95
-32bit - Forces the engine to start in 32-bit mode. Only useful on 64-bit Operating Systems.
-fullscreen - Forces the engine to start in fullscreen mode.
-windowed or -sw - Forces the engine to start in windowed mode.
-w - Forces the engine to start with resolution set to .
-h - Forces the engine to start with resolution set to .
-refresh - Force a specific refresh rate.
-heapsize - Specifies the heapsize (in kilobytes) the game will use.
-nocrashdialog - Suppresses some 'memory could not be read' unhandled errors.
-novid or -novideo - When loading a game with this parameter, the Valve intro video will not play.
-nosound - Forces the specific game to not use the sound card.
-nosync - Forces the specific game to not use VSync.
-low - Forces the specific game to launch in a LOW process priority.
-high - Forces the specific game to launch in a HIGH process priority.
-noforcemparms - Disable the forcing of mouse parameters on startup.
-noforcemspd - Disable the forcing of mouse speed on startup.
-noforcemaccel - Disable the forcing of mouse acceleration on startup.
I guess some ppl need just the slightest advantage. i remember the mp_forwardspeed 9999 and crap that ppl used to type for a good 10 minutes into the console at net cafes, why bother...
Pls, if u think it is really worth it, explain to me cause i have always been interested just too lazy
It just deteriorates the lifetime of the monitor - very very quickly - coz It's like overclocking your monitor (pushing it further than what it normally handles).
First you'll see the edges starting to cave in.
Then the screen will flicker and eventually take longer to switch between resos.
And then you screen will die - sometimes only half the scree will show, and then it will not show completely.
-high added to my launch options
-high -heapsize 1048576 -noforceparms -forcemaccel -noforcemspd
ftw
I tried that high command shadow it makes my screen very jerky.
-heapsize 104857 -refresh 70 -nojoy -nocrashdialog -noforcemspd -noforcemaccel -noforcemparms
i dont like the sound of my monitor blowing up...considering i spend probz 8-10 hours just sitting here on my computer...its quite scary to think it can blow up in my face at ne time...
will using a higher refresh rate shorten the life of your crt?
yeah i took that -high thing out it was shit