the recoil in 1.6 is far more consistent hence easier to control as the same patterns occur,
css recoil appears random i've shot at walls multiple times with the ak and colt and seen at least 3 different bullet patterns from doing so :/ there should be only one imo but meh
also reason why spraying works better in css (as random as it is) is that the hitboxes even now when a model is moving arn't exactly where the model is - in the earlier betas it was far worse than it use to be like a good metre in front when a model was running forward now there only slightly in front but still not actually where the model is running hence the spray hits the hitbox in front or to the left or right depending where the model is and u think ur pro coz u got an awesome hs ... css is randy in terms of the hitbox setup but meh.
the recoil's are different that article is poop. i played original cs since beta 6.0 and the particular version 1.6 the day it was released as i simply went to it from 1.5 obviously.
the article is bull**** the recoil control is completely different with a variety of guns u try strafe usping in 1.6 the way u can in css and tell me u hit something, u try running dgl jumping dgl even in 1.6 and tell me u hit something 1 in a 100 in 1.6 1 in 2 for running dgl in css and 1 in 10 for jumping dgl hs's it happens so much its funny.
i like css but yeh the recoil is spastik haha.
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Disclaimer:The opinions being set forthwith are the sole property and material of myself and hereby should not reflect in anyway on the gaming organization encore-gaming.
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