Advanced Strategies for (CT) de_dust2 by Paul
After playing half life’s series of games for roughly 5 years and being a caller for so long Ive learnt a lot about good strats for many maps some of the strats coming from very well known and respected callers from many lan and online teams. First of all the basic’s are easy strats that most teams will expect such as on d2, the standard setup’s are. – 2b, 2 short, 1long. Or 1 b, 1 mid, 2 short, 1 long. Basically the more professional and confident teams would use the standard; 1b, 1 mid (good awper), 2 short, and 1 strong player at long. They would also have a stock point man who pushes short and one that holds back a bit and sets up boosts and stacks. So basically over the next few weeks I will be releasing CT pistol rounds for various war maps which will help the less confident teams win those basic pistol strats.over the next few weeks I will be releasing CT pistol rounds for various war maps which will help the less confident teams win pistol rounds.
Question/comments/flames/input welcome!
CT –
Pistol Round:
Most professional teams play it by spawn and have a basic setup. The strat I’ve always used as used by many interstate professional teams, will not name!

is a defensive long, 1 agro short, 2 middle, 1 b defensive. The main goal for the CT is to get the players low by using grenades and slow down rushes with flashes. (The basic buy is Defuse Kit + Nade + Flash)
Long Player – Picks and counts players as they enter ct side of long. Makes a quick call and players rotate by how many the player calls. The long player is determined by the spawn, closest long will take this position. (This player is required to boost the short player up to short for the quick agro pick)
Short Player – 2nd closest to A and must be extremely fast with the boosting if they are to make the strat work. (this player must buy NADE + SMOKE + FLASH) Once up onto short stairs he will flash it then smoke lower dark then push up catwalk n spot the players rushing short/middle if seen nades and falls back to stairs waiting for a rush. (makes a fast call counting the players)
B Player – Closest to B. This player uses the basic buy. This player picks b from the window. He will run in pre flash b then fall back to window and hold. This players main goal is to get a early call for the quick rotate to retake B. MUST GET THE NADE INTO THE BACK MID OF B BOX TO LOWER PLAYERS.
2 Middle players – The two middle spawned players will hold mid. 1 will spot cat walk n try get binks n get the early pick for the short player. The other player with stand close to the doors trying to pick the guy picking middle. (Glock vs USP = USP Winner.) This player is the rotater so if a call is made he is first there to backup and will get the nade into them. The other player who is spotting cat walk needs to be sharp n precide so I recommend the sharpest aimer to take this position.
Retakes -
Retaking Long –
The player holding long MUST count the players n try spot the bomb to make the rotate work well… you don’t want them to goblin plant B. It is so easy to kill them while crossing long. You just need to all stand in CT Spawn strafing n binking n just nade into the site easy kills. You must remember it may be a split so the short player needs to always be watching short so he isnt “gayed.”
Retaking B –
The close middle player will firstly go until 5 players are spotted or the bomb is then all players will gren into site then all flash over and force the retake, first player checking gay spot (left of B) 2nd going for behind middle b box and the other 3 going random positions. (Don’t retake from dark)
Retaking short –
You cant do much in this situation but have the long player still hold long and the guy in middle try bink them all and the player holding short nade and try spam them with the usp. The middle close player can easily push up middle and anal them while the other players flash/nade them from ct spawn.
This is a pretty advanced strat that will need to be dry ran, but once its known and everyone knows how to retake you will find your self winning those pistol rounds you were losing previously. As most of you know the pistol strat is a must win for any competitions as it can lead to winning the next 2 rounds to get you a quick head start. I hope this gets all those callers out there thinking of more difficult strategies for their team. I will release another pistol strat in a week or so so stay on the look out for more Advanced Stratergies by Paul.
NOTES:
ALL POSITIONS ARE BASED ON WHO SPAWNS THE CLOSEST TO THE SPECIFIED SPOT.