Written By Andrew "Starks" Starkey
13 February, 2009 07:19 PM
2. Teams just can't keep it together.
Like a teen soap opera where couples get together before breaking up in the space of a 21 minute episode, clans have issues retaining a consistent line up. And frankly, this is killing the community. Not just from a cohesion point of view, but from a spectators perspective, a sponsors perspective, a tournament perspective and finally a practice point of view.
Teams who have a high turnover of players simply aren't as well oiled as a squad that has stuck together for a long period of time. Point in case, and I take a U.S. and Aussie example here, are the clans Final Boss and Team Best BR.
Final Boss, with the famed lineup of OGRE 1, OGRE 2, Walshy and Saiyan, were a Halo team that stuck together for 4 year period, spanning two different games and resulted in one of the greatest era's of console gaming.
Team Best BR, otherwise known as Encore under their current sponsorship deal, have been together for roughly 2 years. In similar fashion to Final Boss a strong, consistent line although granted with less competition than their US counterparts, has solidified their reign at the top over that time.
The connection is the players develop greater insticts in relation to how they move across the map, they understand the strengths and weaknesses of their fellow team mate and so move to compensate for that, and develop strong friendships that not only drive them to a greater degree of excellence but allow them the chance to enjoy their gaming also.
The outcomes of this is a solid team that looks, from a sponsors point of view, a whole better of an opportunity to throw money at than, say, another equally talented team that has in fighting, continued roster changes and the mixed results that will follow.
r is next to e, it's a typo.
I'm going to stop being an ass from now on.
-NO MORE ASS COMMENTS FROM HERE ON-
I
Well, that's my opinion anyways,
So yuh, warning about what you say o__o
Welcome to planet Earth..
and lol @ people talking about typos, fuck off seriously. Great article mate.
Problem is, everyone can harp on about things needing to change till the cows come home, but until some influential group leads the way, we're stuck living with everything that article mentioned.
Is this any different than what has been said consistently for the past 4 years?
(not a flame, a comment)
As much as I'd love to, I always relate Australia's thoughts on e-Sports to those on Australia's thoughts on soccer. No one could give a shit about the Socceroos (or soccer in general) until they made it into the final 16 of the World Cup. The world cup qualifier played on Wednesday was only advertised 3 (maybe 4) times by the channel that screened it (Fox Sports 3). When Sydney Underground made it to the CGS, they got coverage by Nine News (or Ten, can't remember). So if Australia is to make it to the national level and stay there with the help of sponsorship deals and support in general, we need players that can be at every international level tournament to get our name out there.
Who is willing to do this? Or better yet, who has the capability to do this? Think about it.
(PS: If there were any typos or anything that didn't make sense, it's because I just had a very large glass of Bombay Saphire)
that is all
A bunch of know it all assholes.
Good for lolz though.
I enjoyed the read, its something alot of gamers should take a long hard look at and wonder if they fit into any of the destructive catagorys in eSports today.
Whatever way, there is wayyyyyy to much banter in auscss community which stops alot of players from progressing and makes competitive css not so professional. People need to stop accusing everyone of cheats. If no one in the community ever said hack or cheat, not many people would cheat because not many would know about it. In the end it will be a long time before aus esports is considered a sport rather than a game.
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